Collisions
Two pucks on a frictionless surface: head-on or glancing, elastic through to perfectly inelastic.
Rigid body mechanics — Forces, momentum and energy acting on bodies, and what happens when they collide.
Experiments already set up on it
Elastic head-on collision
Equal masses, e = 1: the moving puck stops dead and the other goes off at u₁.
- Momentum and kinetic energy are both conserved when e = 1
- Equal masses exchange velocities in a head-on elastic collision
How much energy a collision keeps
Sweep e from 0 to 1 and watch momentum hold while energy does not.
- Momentum is conserved whatever the restitution
- Energy kept is e² of the energy in the approach
Perfectly inelastic
e = 0: the pucks stick and move off together at the centre-of-mass speed.
- A common final velocity of (m₁u₁ + m₂u₂)/(m₁ + m₂)
- The largest possible energy loss still conserves momentum
Glancing collision
Equal masses, elastic, off-centre: the two leave at 90° to each other.
- Momentum is a vector: it is conserved in both directions
- Equal masses in an elastic glancing collision separate at 90°
- The impulse acts along the line joining the centres
What you can measure
Each of these can be recorded over time, aggregated over a run, or read at the moment something happens — through an instrument that carries its own uncertainty.
- Timet (s)
- Position of puck 1x₁ (m)
- Position of puck 2x₂ (m)
- y of puck 1y₁ (m)
- y of puck 2y₂ (m)
- Gap between the pucksΔ (m)
- Speed of puck 1v₁ (m/s)
- Speed of puck 2v₂ (m/s)
- Velocity of puck 1 along xv₁ₓ (m/s)
- Velocity of puck 2 along xv₂ₓ (m/s)
- Velocity of puck 1 along yv₁ᵧ (m/s)
- Velocity of puck 2 along yv₂ᵧ (m/s)
- Direction of puck 1θ₁ (°)
- Direction of puck 2θ₂ (°)
- Total momentum along xp (kg m/s)
- Total momentum along yp_y (kg m/s)
- Momentum of puck 1p₁ (kg m/s)
- Momentum of puck 2p₂ (kg m/s)
- Velocity of the centre of massv_{cm} (m/s)
- Kinetic energy of puck 1E₁ (J)
- Kinetic energy of puck 2E₂ (J)
- Total kinetic energyEₖ (J)
- Kinetic energy lostΔEₖ (J)
- Fraction of kinetic energy leftE/E₀
- Collisions so farn
What you can change
Any of these can be the thing you vary, and every combination of the ones you choose is run as its own trial.
- Mass of puck 1m₁ (kg)
- Initial velocity of puck 1u₁ (m/s)
- Radius of puck 1r₁ (m)
- Mass of puck 2m₂ (kg)
- Initial velocity of puck 2u₂ (m/s)
- Radius of puck 2r₂ (m)
- Coefficient of restitutione
- Impact parameterb (m)
- Starting separationd (m)
The equations behind it
What collisions is built on. Every one of these is in the lab's formula reference too, where it copies straight into a write-up.
Forces and momentum
- Newton’s second law
- Momentum
- Force as a rate of change of momentum
- Impulse
- Static friction — At most this, until it slips.
- Dynamic friction
Work, energy and power
- Work done by a force
- Kinetic energy
- Change in gravitational potential energy — Near the surface, where g is constant.
- Elastic potential energy
- Power
- Efficiency
Also in Rigid body mechanics
Inclined plane & friction
A block on a slope you can tilt, with static and kinetic friction, and an optional applied force.
Rotational dynamics
A flywheel driven by a motor or a falling mass, with the turns counted for you: τ = Iα, measured rather than assumed.
Moments & equilibrium
A loaded plank on two supports, with the force on each one measured: take moments, and find where it balances or tips.
Circular motion
A conical pendulum whirling on a string: the tension holds the bob up and pulls it round, and only one speed keeps the angle steady.