Projectile motion
Launch a ball with a chosen speed, angle and height, with or without air resistance.
Kinematics — Describing motion: position, velocity and acceleration, without asking what caused it.
Experiments already set up on it
Textbook launch (no drag)
Ideal projectile on level ground. Range depends on v₀² sin 2θ / g.
- Independence of horizontal and vertical motion
- Range vs launch angle
- Energy conservation
Tennis ball with air resistance
A 58 g ball with quadratic drag. Compare with the vacuum prediction.
- Effect of drag on range and optimal angle
- Energy dissipated by non-conservative forces
Launch from a cliff
Horizontal launch from 30 m. Flight time depends only on height.
- Flight time independent of horizontal speed
- Quadratic relation between height and time
On the Moon
Same launch, g = 1.62 m/s². How much farther does it go?
- Dependence of range on g
Bouncy ball
A ball with e = 0.7 dropped from 10 m. Each bounce returns to e² of the previous height.
- Coefficient of restitution from bounce heights
- Geometric decay of energy: Eₙ = e^2n E₀
Trampoline course
Two bounce pads: a tilted pad launches the ball forward onto a powered one.
- Reflection of velocity about a surface normal
- Energy added by a powered pad
What you can measure
Each of these can be recorded over time, aggregated over a run, or read at the moment something happens — through an instrument that carries its own uncertainty.
- Timet (s)
- Horizontal positionx (m)
- Heighty (m)
- Horizontal velocityvₓ (m/s)
- Vertical velocityvᵧ (m/s)
- Speed|v| (m/s)
- Horizontal accelerationaₓ (m/s^2)
- Vertical accelerationaᵧ (m/s^2)
- Kinetic energyEₖ (J)
- Potential energyEₚ (J)
- Mechanical energyE (J)
- Drag force|F_d| (N)
- Bounces so farn_b
What you can change
Any of these can be the thing you vary, and every combination of the ones you choose is run as its own trial.
- Launch speedv₀ (m/s)
- Launch angleθ (°)
- Launch heighth₀ (m)
- Massm (kg)
- Gravitational field strengthg (m/s^2)
- Linear drag coefficientb (kg/s)
- Drag coefficientC_d
- Radiusr (m)
- Air densityρ (kg/m^3)
- Ball bouncinesse
- Stop after bouncesmaxBounces
The equations behind it
What projectile motion is built on. Every one of these is in the lab's formula reference too, where it copies straight into a write-up.
Kinematics
- Average velocity
- Average acceleration
- Velocity after a time — Constant acceleration only.
- Displacement from a time
- Velocity from a displacement
- Displacement from the average velocity
Work, energy and power
- Work done by a force
- Kinetic energy
- Change in gravitational potential energy — Near the surface, where g is constant.
- Elastic potential energy
- Power
- Efficiency